Normal: You add your Strength bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. This damage is multiplied on a critical hit. Feats: For the level 17/19 feats, I recommend taking Dazzling Display and Shatter Defenses to allow Amiri to take advantage of Valerie’s Dazzling … Additional hits instead add to the effect's duration. Arcane Tricksters automatically receive … If the target has more than two legs, add +2 to the DC of the combat maneuver attack roll for each additional leg it has. Benefit: You gain a +2 bonus on all damage rolls you make using the selected weapon. You can use Pummeling Charge in this way only if all of your attacks qualify for using Pummeling Style against a single target. This effect doesn't stack with any other effect that expands the threat range of a weapon. Apply precision-based damage (such as sneak attack) and critical hit damage only once for this attack. As long as you wield only a single dueling sword in one hand (not using a shield, an off-hand weapon, armor spikes, unarmed strikes, or natural weapons), you gain a +2 shield bonus to your AC. Its effects do not stack. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. You can cast spells in a fraction of the normal time. You can use strength and agility to send foes crashing to the ground. Any spells you cast of this energy type are very hard to resist. This feat cannot be used in conjunction with the Power Attack feat. Your number of sneak attack dice cannot exceed half your character level (rounded up). You receive a +4 circumstance bonus on attack rolls made to confirm critical hits. You are especially hard to kill. Your skill with your chosen weapon leaves opponents unable to defend themselves if you strike them when their defenses are already compromised. Explore and conquer the Stolen Lands and make them your kingdom! You can cast spells while using wild shape. Although the dueling sword deals slashing damage, you treat it as if it were also a piercing weapon when determining the effects of weapons used by a duelist. You have mastered the ability to cast spells while wearing armor. Special: You can gain Extra Lay On Hands multiple times. You may still reroll your miss chance percentile roll for total concealment. This condition lasts for 1 round. Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. Benefit: All variable, numeric effects of a spell modified by this feat are maximized. Pathfinder Kingmaker has been updated to the Definitive Edition on PC and simultaneously released for consoles. You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability. You take only a –2 penalty on attack rolls for fighting defensively. Benefit: You gain +2 bonus on Athletics checks and +4 bonus on Fortitude saves against fatigue and exhaustion. For every 5 by which your attack exceeds your opponent's CMD, the disarmed condition lasts 1 additional round. For every 5 by which your attack exceeds your opponent's CMD you can push the target back an additional 5 feet. You are skilled at dealing damage with one weapon. When making a full attack with a ranged weapon, you can fire one additional time this round at your highest bonus. Overall feats that are always solid to take would be Improved Initiative , Toughness , Dodge , Shield - Armor Focus , Combat Expertise and Reflexes , Outflank (for melee's teamwork feat meaning 2 must have side by side) , Seize the moment (teamwork) … If your combat maneuver is successful, the target is knocked prone. Name. Its effects do not stack. Even unarmed you are considered armed and deal 1d3 bludgeoning damage with unarmed attacks (1d2 if Small). If you make a melee attack, and your target drops to 0 or fewer hit points as a result of your attack, you can make another melee attack using your highest base attack bonus against another opponent within reach. For every 5 by which your attack exceeds your opponent's CMD, the penalty lasts 1 additional round. From swarms to spellcasters. Damage reduction and resistances apply separately to each arrow. https://pathfinderkingmaker.fandom.com/wiki/Feats?oldid=8998, +2 competence bonus on level checks to overcome, Total all damage from weapon attacks in a round before applying, +2 bonus, or +4 if your foe is larger than you, to your, When adjacent to an ally who also has this feat, you gain a +2 competence bonus on all. This feat has no effect on creatures that do not rely on eyes for sight or creatures with more than two eyes. You can target the weak points in your opponent’s armor. Choose one type of weapon (including unarmed strike) for which you possess the Weapon Specialization feat. Half of the available races (Humans, Elves, Gnomes (and half-orc and half-elf) can pick a level 1 feat … Level Increase: +1 (An extended spell uses up a spell slot one level higher than the spell's actual level.). You can make a single attack that deals incredible damage. If your ally is wielding a heavy shield or a tower shield, this bonus increases by +2. Benefit: Select one spell. Many classes give bonus Feats. Harsh conditions or long exertions do not easily tire you. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. You must be using a shield to use this feat. You cast that spell with greater than normal power. If a melee attack misses you by 4 or less, you lose this dodge bonus until the beginning of your next turn. You excel at defending yourself from all manner of combat maneuvers. If you successfully pinpoint an invisible or hidden attacker within 30 feet, that attacker gets no advantages related to hitting you with ranged attacks. You are trained in the art of causing pain. If your ally is wielding a heavy shield or a tower shield, your shield bonus increases by +2. About Pathfinder: Kingmaker. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. You do not gain this benefit while fighting with two weapons or using flurry of blows, or anytime another hand is otherwise occupied. You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. You can also choose unarmed strike (or ray, if you are a spellcaster) as your weapon for the purposes of this feat. Normal: You normally add only half of your Strength modifier to damage rolls made with a weapon wielded in your off-hand. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level). A successful Fortitude save reduces this to dazzled for 1d4 rounds. This mod adds in a lot of brand new classes and feats that didn't originally exist with Pathfinder: Kingmaker. You attack with the strength of a dragon, your telling blows striking fear into your enemies. This bonus stacks with other bonuses on attack rolls, including those from Weapon Focus. Your mastery of the shield allows you to fight with it without hindrance. You call upon the spirit of dragonkind, gaining greater resilience, mobility, and fierceness from the blessing of these great beings. anyone know how to add feats to your character? You may sleep in light or medium armor without becoming fatigued. You receive a +2 bonus on checks made to attempt a sunder. Whenever you and an ally who also has this feat are flanking the same creature, you deal an additional 1d6 points of precision damage with each successful melee attack. Choose a school of magic to which you have already applied the Spell Focus feat. You repeatedly strike the same location, causing increasing amounts of damage. This includes any additional attacks you make this round. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened. Benefit: When you make a full attack, each consecutive hit against the same opponent deals extra damage equal to the number of previous consecutive hits you have made against that opponent this turn. Its effects do not stack. These abilities are represented as feats. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. The weapon must be one appropriate for your size. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total. Choose one type of weapon. Some creatures—such as oozes, creatures without legs, and flying creatures—cannot be tripped. Benefit: Whenever you attempt a trip combat maneuver against an enemy threatened by an ally with this feat, you roll twice and take the better result. Normal: You can only apply the effects of one critical feat to a given critical hit in addition to the damage dealt. Feats are special abilities of each character, further setting them apart from comparable builds. Special: You can gain this feat multiple times. When your hit point total is below 0 but you are not killed, you can fight on for 1 more round as if disabled. An unarmed strike is always considered light. You take a moment to carefully aim your shots, causing them all to strike nearly the same spot. Its effects do not stack. Pathfinder Kingmaker Wiki is a FANDOM Games Community. Explore and conquer with your party the Stolen Lands of Golarion, a world rich with history, mystery and conflict featuring real-time combat or optional turn-based fights. This bonus to damage stacks with other damage roll bonuses, including any you gain from Weapon Specialization. Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. If an adjacent ally with this feat uses a tower shield to grant total cover, you also benefit if an attack targeting you passes through the edge of the shield. Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus to your Combat Maneuver Defense. When you score a critical hit, your foe is staggered for 1d4 + 1 rounds or 1 round if Fort save … The effects do not stack. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. This bonus stacks with the bonus granted by Sunder Armor. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. Requirements. Blindfight (for melee) or Improved Precise Shot (for ranged) aren’t just for endgame. This is a selection of combat feats … Each time you take the feat, it applies to a new type of weapon. Add +1 to the Difficulty Class for all saving throws against spells that deal damage of the energy type you select. Deflect one ranged attack hitting you per round if you have a hand free. Feats often have a number of pre-requisites that must be met in order to select them during level ups. Whenever you successfully perform a sunder, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds the target's CMD. Your spells of a certain element are more difficult to resist. If the attack hits, both arrows hit. Big enemy HP pool / swarm => AOE spells: Fireball / Molten Orb / Lightning bolt, etc. Benefit: Add your Strength bonus to damage rolls made with your off-hand weapon. Special: You can gain Extra Rage multiple times. Pathfinder Kingmaker: Amiri Build Guide Second row damage dealer Guides » Pathfinder: Kingmaker - Beginners Guide. You may attempt a stunning attack once per day for every four levels you have attained, and no more than once per round. You can only make one additional attack per round with this feat. Benefit: All variable, numeric effects of an empowered spell are increased by half including bonuses to those rolls. Its effects do not stack. Benefit: Choose one energy type (acid, cold, electricity, or fire). Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. Be a wise ruler or a heavy-handed tyrant. If your attack is successful, the target takes a penalty. Double spell duration, using a spell slot 1 level higher. Take a penalty to hit for twice as much bonus damage. Your attacks with the chosen weapon are more devastating than normal. The DC of this Fortitude save is equal to 10 + your base attack bonus. Crafting costs gold (as well as any expensive material components required by the prerequisite spell (s)), and takes time. Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. Bomb or Arcane Bombs. This bonus replaces, and does not stack with, the bonus granted by Arcane Armor Training. Enjoy a classic RPG experience inspired by games like Baldur's Gate, Fallout 1 and 2 and Arcanum. You can use bardic performance for 6 additional rounds per day. If you have 10 or more ranks in that skill, this bonus increases to +6. Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. The DC of this Fortitude save is equal to 10 + your base attack bonus. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total. Like with the original Baldur's Gate , the game is over if the main character dies in Kingmaker … Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. Beware the difficulty spikes. This ability works only with unarmed strikes, no matter what other abilities you might possess. You know just where to strike to temporarily stun a foe. Benefit: You receive a +4 racial bonus on saving throws against spells and spell-like abilities. Your melee attacks ignore the miss chance for less than total concealment. Treat your caster level as being two higher for all level-variable effects of the spell. https://pathfinderkingmaker.gamepedia.com/Feats?oldid=23714. Benefit: Casting a quickened spell is a swift action. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons. Slaying an enemy demoralizes your other nearby foes. Choose one type of weapon. You get a +2 bonus on all Fortitude saving throws. If your combat maneuver is successful, your target is pushed back 5 feet. Mon–Fri, 10:00 a.m. to 5:00 p.m. Pacific (425) 250-0800. customer.service@paizo.com That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus. At the end of your next turn, unless brought to above 0 hit points, you immediately fall unconscious. Fighters and magi can select combat feats as bonus feats. Both PS4 and Xbox One versions are getting a new patch soon. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally. As always, Humans, Half-Orcs, and Half-Elves have an advantage of choosing their ability modifier, which makes them solid choices overall to pick. You can make only one extra attack per round with this feat. You can make free attacks on foes that you knock down. Players will have access to the Arcanist, Hunter, Oracle, Witch, Skald, Warpriest, Bloodrager, Shaman, Investigator, Summoner, … The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Benefit: You can charge and make a full attack or flurry of blows at the end of your charge as part of the charge action. - Holic75/KingmakerRebalance If your off-hand weapon is light, the penalties are reduced by 2 each. Spells modified by this feat that require melee touch attacks instead require ranged touch attacks. Your attacks made with weapons selected with Weapon Focus ignore up to 5 points of damage reduction. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. Benefit: You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. November 09, 2020. Spells that do not have a range of touch, close, or medium do not benefit from this feat. Additional hits instead add to the duration. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow. The effects of this feat do not stack. Benefit: You receive a +2 bonus on checks made to trip a foe. Benefit: Whenever you use a full attack or flurry of blows to make multiple attacks against a single opponent with unarmed strikes, total the damage from all hits before applying damage reduction. This page was last edited on 31 October 2020, at 23:33. You get a +2 bonus on all Reflex saving throws. Choose a skill. You make a single attack that deals significantly more damage than normal. With light weapon, elven curve blade, estoc, or rapier, use your, Gain angelic wings that grants +3 dodge bonus to. If successful, instead of stunning your target, you reduce the target's AC by an amount equal to your Wisdom modifier for 1 minute. Whenever you score a critical hit, your opponent becomes fatigued. Benefit: The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. Your attacks made with weapons selected with Weapon Focus ignore up to 10 points of damage reduction. Normal: Using a ranged weapon while you are threatened provokes attacks of opportunity. Your primary healer. If 0 hp or less, fight on for 1 round before. Each time you take the feat, it applies to a new skill. Level Increase: The heightened spell is as difficult to prepare and cast as a spell of its effective level. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease. Benefit: Increase the AC bonus granted by any shield you are using by 1. Pathfinder Kingmaker Builds – Octavia Ray Spells are the focus of this build This build focuses on using Ray Spells together with the Sneak attack bonus to do massive single target damage, with added AoE damage for good measure. Establish your kingdom in Stolen Lands, claim new territories, and build towns and cities. Your unarmed strikes weave together in an effortless combo, focusing on the spots you've weakened with the last hit. If your ally is wielding a buckler or a light shield, this bonus increases by +1. Benefit: Choose one kind of light or one-handed slashing weapon (such as the longsword). For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. Casting a quickened spell doesn't provoke an attack of opportunity. You get a +2 bonus on Perception skill checks. You can make your spells last twice as long. Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies. The AC bonus granted by the selected armor increases by 1. The point that you save should be put into Dexterity to increase its modifier to +2. Special: You can only apply the effects of one critical feat to a given critical hit unless you possess the Critical Mastery feat. The dwarf’s perhaps the best support tank in the game, adding the heavy armor proficiency feat complements his role as a supportive cleric.Leveling Harrim along as a pure support tank allows him to take the brunt of an enemy onslaught, healing your party at critical moments. Special: You can gain this feat multiple times. Name. You can attempt to dislodge a piece of armor worn by your opponent. harmony was renamed to harmony12 for better compatibility. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. When you use Pummeling Style to make an entire full attack or flurry of blows against a single target, if you hit with any of your attacks, you attempt a trip combat maneuver check as a free action. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. Whenever you channel positive energy to heal the living or channel negative energy to heal the undead, you do not affect enemies. With this feat, you may also make attacks of opportunity while flat-footed. Players who find themselves incredibly bored of the current classes and feats that the game currently offers will be incredibly excited by Call of The Wild. Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When firing a chosen ranged weapon type, you do not provoke. A bull rush attempts to push an opponent straight back without doing any harm. Special: You can only apply the effects of one critical feat to a given critical hit unless you possess Critical Mastery. Proficiencies: (Light & Heavy Shield Proficiency). Benefit: You can use your lay on hands ability two additional times per day. Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus on all combat maneuver checks. Special: You can gain this feat multiple times. Its effects do not stack. Version 0.11.0. You receive a +2 bonus on checks made to attempt a disarm. You have learned how to cast spells while wearing armor. Pathfinder: Kingmaker Guide and Walkthrough Published: Jan 2020 Last Updated: 6 days ago Version: 2.38. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. You are considered to be armed even when unarmed — you can make unarmed attacks that deal 1d3 bludgeoning damage (if Medium; 1d2 if Small). You get a +4 bonus on initiative checks. You can attempt to hinder a foe in melee as a standard action. Benefit(s): Select one type of armor. You must choose to use this feat before the attack roll, and its effects last until your next turn. Combat Maneuver Prere- quisites Effect Improved version Prere-quisites Collapse Effect; Bull Rush: Power Attack, STR 13: A bull rush attempts to push an opponent straight back without doing any harm. You cannot bull rush a creature into a square that is occupied by a solid object or obstacle. Benefit: Choose one type of ranged weapon. Your familiarity with a specific type of armor increases the amount of protection you receive from it. All effects dependent on spell level (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the heightened level. Your to hit penalty for two-weapon fighting is reduced by 2 for your primary hand and 6 for your off-hand. You have mastered the impenetrable fighting style. With the aid of an ally, you are skilled at piercing the protections of other creatures with your spells. When wielding your chosen weapon one-handed, you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. ), Benefit: An extended spell lasts twice as long as normal. Some abilities are not tied to your race, class, or skill-things like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful strikes with melee weapons, or the knack for deflecting arrows fired at you. Increase the AC bonus granted by any shield you are using by 1. Benefit: You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus instead of your Strength bonus. Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +2 bonus on concentration checks and level checks made to overcome spell resistance. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level. Special: You can gain this feat multiple times. Special: You can gain Greater Weapon Specialization multiple times. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. Enjoy a classic RPG experience inspired by games like Baldur’s Gate, Fallout 1 and 2 and Arcanum. You may attack with light and heavy shields. All three of these are considered combat maneuvers. Pathfinder: Kingmaker - Enhanced Plus Edition is the first isometric party-based computer RPG set in the Pathfinder fantasy universe. Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage. When you damage an opponent with a Power Attack, you may make an immediate Persuasion (intimidate) check as a free action to attempt to demoralize your opponent. Saving throws and opposed rolls are not affected, nor are spells without random variables. Benefit: As a standard action, you can make one attack at your highest base attack bonus that deals additional damage. When wielding two weapons, you get a second attack with your off-hand at a -5 penalty. Whenever you successfully perform a disarm, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds the target's CMD. Whenever you successfully perform a dirty trick, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds the target's CMD. You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. Strength is the primary attribute for this build so add every point except one to the strength stat, since it will add to both attack and damage rolls. Whenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. Need Help? Any spells you cast of that school are more difficult to resist. You can make a single attack that deals a large amount of damage. Ability Focus — Bombs. Shield Master. You get a third attack with your off-hand at a -10 penalty. Benefit: A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Ability Focus - Bombs. Each time you take the feat, it applies to a new type of weapon. Benefit: Reduce the arcane spell failure chance due to the armor you are wearing by 20% for any spells you cast. Whenever you bull rush an opponent, his movement provokes attacks of opportunity from you and all of your allies. Every time you gain a level in a spellcasting class, you can choose a new spell to replace the spell selected with this feat, and that spell becomes your specialized spell. Benefit: Whenever you score a critical hit with a melee weapon, you can make a shield bash attack against the same target using the same bonus as a free action. Take your favorite fandoms with you and never miss a beat. thanks in advance You substitute various noises and gestures for the normal verbal and somatic components of a spell. Attempting to deflect a ranged attack doesn't count as an action. Requirements. When you use this feat, you take a –2 penalty to your Armor Class until your next turn. Add +1 to the Difficulty Class for all saving throws against spells that deal damage of the energy type you select. Whenever you score a critical hit, your opponent becomes sickened for 1 minute. You get a +2 bonus on all Mobility and Stealth skill checks. Benefit: When making a trip attack, add your Dexterity bonus to your CMB. Members of other classes can take combat feats provided that they meet the prerequisites. Its effects stack. Choose an energy type to which you have already applied the Elemental Focus feat. You get a second attack with your off-hand weapon, albeit at a –5 penalty. Adds an additional +1 to hit with the chosen weapon. Added auto update for unity mod manager. You are skilled at working with your allies to perform dangerous combat maneuvers. An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus half the normally rolled result. This allows the option of experiencing alternate campaigns like the hero of Varnhold, or heading into Tenebrous Depths to test all sorts of parties.. Related: Pathfinder Kingmaker Animal … Roll the weapon's damage dice for the attack three times and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. (Point-Blank Shot is not required in version 2.0.8). Make haste and grab your copy of Pathfinder Definitive Edition at 35% discount on Playstation Store! You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. Pathfinder: Kingmaker Feats. You are adept at spellcasting when threatened or distracted. When you score a critical hit, you can apply the effects of two critical feats in addition to the damage dealt. Your ally's eyes are your own, and yours are his. You get a +2 bonus on all Trickery and Use Magic Device skill checks. Your quick reflexes allow you to react rapidly to danger. 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